Interface: 08. Transparent and Frictionless

It’s easy for a usability designer to get beaten down and depressed by all the bad interactions in the world. Doors with terrible affordances, unclear signs, and software that gets in the way more than it helps you. Today, Ian and Andrew talk about all the good things out there — interactions where a designer took the time to sit down, examine the problem, and create a solution that actually helps people out. There’s a lot of good out there!

Mazda CX-5 Keyless Entry

Kevo Bluetooth Door Lock

Gyroscope Running

UsTwo: Designing for Movement

Ten Principles for Good Design

Misa Kitara

iON All-Star iPad Guitar

Olympus Micro 4/3 Camera

PowerPoint Auto-Spacing